About

Some selected accolades.

Stephen Edwards

cell:415-305-3859

email: stephenansonedwards@gmail.com

Art Director: SIMS

Oct 2016 - Present  Maxis EA, Redwood Shores CA http://www.ea.com/

  • Collaborate with Design, Brand and Production to define the pack theme.

  • Set Visual Direction for the pack and present Art Deck to Snr Management and Stakeholders.

  • Define Architectural Style, Interior Design Elements, Clothing, Hair, Accessories and Environments.

  • Direct Concept team to provide designs and technical guides for Outsourcing and Internal Artists.

  • Work with Internal Leads to help maintain vision and quality of assets created by internal and external partners.

  • Provide feedback on Marketing materials.

 Lead Environment Artist : SIMS

Oct 2010 - Oct 2016  Maxis EA, Redwood Shores CA http://www.ea.com/

  • Worked closely with TD and tools team to set up and maintain World Building Tool, Pipeline and Process. Publish Feature Requirements for new tool.

  • Tasked by AD and CD to translate concept art and set visual target for world creation and environment assets.

  • Collaborated with World Design Lead to investigate potential for innovation and assist in world layout. Created and iterated on world design prototypes.

  • Set requirements and process for world concept deliverables.

  • Investigated and defined asset construction techniques and processes.

  • Published best practices and workflow for environment creation.

  • Led Environment team. Provided feedback and critique on artists’ levels and asset construction.

 Senior Environment Artist : Redwood MMO, External IP

Oct 2008 – Oct 2010  Gazzillion http://www.gazillion.com/

  • Work with AD and modelers to spin up prototype environments and prove out visual target prior to full production. UDK, Unity, Bigworld.

  • Collaborate with level designers to stub out areas and help resolve issues associated with design of large open worlds. Eg: Flow, composition, performance etc

  • Critique and review levels and model assets to ensure visual consistency and quality

 Senior Environment Artist : Rift

Feb2008 – Oct 2008  Trion World Network, Redwood Shores CA http://www.trionworld.com/

Lead Environment Artist : Gods And Heroes / Star Trek Online

Nov 2005-Jan 2008  Perpetual, San Francisco CA www.perpetual.com 

Lead Cinematic Artist

Nov 1996-Jan 2000  : Digital Animations , Glasgow, UK 

  •   Responsible for Production and Direction of Projects

  • Translate Storyboards & Scripts into Animatics

  • Other responsibilities inc Modeling, Texturing, Lighting, Character Animation, Animatics, Design, Scripting , Post Production, Editing, Rigging & Camera Animation Projects :007 Racing: EA . Alone in the dark: Infogrammes . Silver Surfer: Griffin Bacal .Ninja: Eidos/ McLaren F1: Eidos. Eagle One: Infogrammes

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Education

Duncan Of Jordanston College of Art, Dundee, UK

  • ·         BDes Hons Illustration

References are available on request.