Stephen Edwards
cell:415-305-3859
email: stephenansonedwards@gmail.com
Art Director: SIMS
Oct 2016 - Present Maxis EA, Redwood Shores CA http://www.ea.com/
Collaborate with Design, Brand and Production to define the pack theme.
Set Visual Direction for the pack and present Art Deck to Snr Management and Stakeholders.
Define Architectural Style, Interior Design Elements, Clothing, Hair, Accessories and Environments.
Direct Concept team to provide designs and technical guides for Outsourcing and Internal Artists.
Work with Internal Leads to help maintain vision and quality of assets created by internal and external partners.
Provide feedback on Marketing materials.
Lead Environment Artist : SIMS
Oct 2010 - Oct 2016 Maxis EA, Redwood Shores CA http://www.ea.com/
Worked closely with TD and tools team to set up and maintain World Building Tool, Pipeline and Process. Publish Feature Requirements for new tool.
Tasked by AD and CD to translate concept art and set visual target for world creation and environment assets.
Collaborated with World Design Lead to investigate potential for innovation and assist in world layout. Created and iterated on world design prototypes.
Set requirements and process for world concept deliverables.
Investigated and defined asset construction techniques and processes.
Published best practices and workflow for environment creation.
Led Environment team. Provided feedback and critique on artists’ levels and asset construction.
Senior Environment Artist : Redwood MMO, External IP
Oct 2008 – Oct 2010 Gazzillion http://www.gazillion.com/
Work with AD and modelers to spin up prototype environments and prove out visual target prior to full production. UDK, Unity, Bigworld.
Collaborate with level designers to stub out areas and help resolve issues associated with design of large open worlds. Eg: Flow, composition, performance etc
Critique and review levels and model assets to ensure visual consistency and quality
Senior Environment Artist : Rift
Feb2008 – Oct 2008 Trion World Network, Redwood Shores CA http://www.trionworld.com/
Lead Environment Artist : Gods And Heroes / Star Trek Online
Nov 2005-Jan 2008 Perpetual, San Francisco CA www.perpetual.com
Lead Cinematic Artist
Nov 1996-Jan 2000 : Digital Animations , Glasgow, UK
Responsible for Production and Direction of Projects
Translate Storyboards & Scripts into Animatics
Other responsibilities inc Modeling, Texturing, Lighting, Character Animation, Animatics, Design, Scripting , Post Production, Editing, Rigging & Camera Animation Projects :007 Racing: EA . Alone in the dark: Infogrammes . Silver Surfer: Griffin Bacal .Ninja: Eidos/ McLaren F1: Eidos. Eagle One: Infogrammes
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Education
Duncan Of Jordanston College of Art, Dundee, UK
· BDes Hons Illustration
References are available on request.